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Old Feb 03, 2007, 09:41 AM // 09:41   #1
Frost Gate Guardian
 
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Join Date: Jan 2007
Location: Greece
Guild: System of a [DOWN]
Profession: A/W
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Default The i cant make a name char :)

I didnt give much thought on the name, actually i didnt give much thought on the class too i just thought about it and it seems cooland i d like to share it with you. The Conman is a mage with melee skills. Conmen were ppl who grow in poor enviroments and ended up on the streets where while trying to protect themselves found that they had powers but ended up using them in unorthodox ways.
They have AL 70 and they physically look like assasins only more Straight standing not too sneaky looking like assasins. They wear simple armors, without too many heavy parts but with some extra protection near the vital areas. They use only two handed staff nto so ornamented like other mages staffcause they will be used for melee attacks too.
Theyw attributes are 4

POSTURE: this is their primary attribute. By increasing this they shorten the negative eeffects that most of their skills have on their bodies. Effects like health and energy degeneration or fatigue (causing max health and energy to drop at the same time) . Skills that are connected with this attribute are all stances. The -enter here name- doesnt have +damage attack skills atall only stances that cause mass effects like
<Knockdown Routine> for 20-45 secs the -bla bla- has 75% chance to avoid attacks and knockdowns every foe he hits with physical attacks but has -5 to 2 health degenaration for the whole time.

DECEIT: this attribute has hexes only and of course its skills can only target foes. The hexes have the characteristic that they distort the spells and only the spells of opponents but not by interrupting them or making them recharge longer but by changing the target of the spell form their teammate to the opposide side. ALl this hexes have small casting time and demand little energy but have a high cost of failure

<Opponents Blessing> hex spell, for 10 secs each spell that the opponent uses on a teammate targets instead that teammates closest foe. If this hex is removed without being used you take 15 dmg for everysecond of the overall 10 the hex didnt stay on.
for example if you hex a monk with this and the other monkremoves it at2 secs youwill get 8*15=120 dmg

<Self destruction> the same base stats as the previous hex but, it targets a damager mage like an ele, and it tranfers the effects of his attack to the nearest teamate of his. Same cost of removal

more to come when i have time i would really like to see some opinions and ideas

Last edited by Xrii; Feb 04, 2007 at 03:53 AM // 03:53..
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